Game Date: 22/03/2014
Time: 6pm to 11:30pm
Location: Luke’s Place
Attendee’s: Mick, Luke, Butters, Kane, Stephen
Characters: Rorek Grimfist, Matt, Nathaniel Rheinmetal Borsig Waffentragger the 4th, Johann Rheinmetal
Game days: 8th of Pflugzeit 2522 to 16th of Pflugzeit 2522
Character background decision:
Nathaniel is the 3rd son of a noble family with a sense of adventure. Matt is his bastard brother, which everyone knows, but no one is allowed to speak about. Matt was given the position of Huntsmaster to make sure he had a comfortable life, but still had to work for it. Johann is a cousin to Nathaniel through his mothers side. Rorek is a Dwarf who owed such a debt he had to go into pit fighting to pay his debt. Nathaniel was so impressed by his abilities he bought out Rorek’s debt, so Rorek owes his services to him instead.
Listening to Rorek’s tales of what is out there Nathaniel decides to head out to find Adventure. His father failed to convince him otherwise, so decided to make sure he was well kitted out. He told Matt to go with him, and make sure he was looked after. Nathaniel’s father also found out Johann had recently finished his basic wizard training, so paid him to go with Nathaniel as well.
They discussed where they’d be starting off, and it was decided it would be close to Nuln. After consulting the Warhammer map we found the town of Heideck to the East of Nuln, that also wasn’t close to any rivers, and looked like it could be large enough to support having a Noble family.
I then started some basic background exercises, that I find quite help people to develop their characters.
It started with me asking each of the players one question about their characters that I felt needed to be fleshed out, then I had the players ask each other one question each, and that helped flesh things out quite a bit more. Finally I did what I called the offer rounds. Each person had to come up with a background idea or character trait they thought each other person needed to flesh out that character. The person was free to refuse the offer, accept it, or even alter it. This lead to an incredible amount of backstory for each character, and some very impressive background ties between everyone.
I’m not going to document here everything we decided on, instead it will be on their characters wiki pages:
And then the adventure started
After much arguing, the party decides that they are going to go South, then cross the mountains to the West, before heading up North through the Elven lands, before finally crossing the mountains again to make it into Marrienburg. They agree it’s a convoluted journey, but one that keeps Johann safe, and lets Nathaniel see the world he’s been desiring so much.
They left on the 8th of Pflugzeit, one week after the festival of Mitterfuhl, so that they had the whole of Spring for the first leg of their journey. It was the year 2522, and while the Empire was still recovering from the Storm of Chaos, this far down South it had not been as badly affected.
That first night the party decides to get drunk and celebrate the start of the journey, and boy do they get roaringly drunk. Rorek, in his drunken state, decides to tell the party they should swear an oath of brotherhood to celebrate the fact they are travelling companions. Part of his decision stemming from the fact that he has no other living family he can turn to. At first the party is weary of this, but after more drinking they end up agreeing to it. So they cut their thumbs and swore the Dwarven oath of brotherhood. To celebrate this they decide to try and out drink each other. To everyone’s surprise Rorek is the first to go down, but the others follow soon afterward. In the morning as they wake up their sore thumbs remind them of their oath, and some are not as happy about the decision. Rorek isn’t happy to realise that he swore an oath to a wizard, but in an attempt to convince himself that it’s alright he says that at least Johann is a metal wizard, and starts calling him a runesmith to make himself feel better about the situations.
Matt decided to go hunting quickly to clear his mind and catch some hares. We ended up here deciding that the party has 3 weeks of supplies, and that each day Matt can make a hunting roll to support the party. The difficulty would depend on the region, with the forests and plains being 1 or 2, the mountains being likely 3, and deserts and such being 4. 1 success would count as a half days worth of rations, and 3 would count as hunting a full days worth so the party didn’t need to touch their supplies.
The party then spent another week travelling south, during which Matt did quite a good job of hunting, and they arrive in Matt’s home village of Burnloch. Matt heads off to the local temple to pay his respects and Nathaniel follows along. Rorek asks Johann to join him for a drink, but Johann says he must also pay his respects, so Rorek decides to go along as well.
They entered the temple to find it quite crowded for this time of day. Matt spots Hans is consoling a distressed family. Hans motions that he’ll be with them shortly so the party moved to the Alter to pay their respects. Matt and Johann are able to tell that the villagers seem to be here out of fear for something, and inform Nathaniel and Rorek to be on guard.
Hans then came to greet Matt and the party. Nathaniel flashed him a winning smile, and Hans found himself liking the rouge more than he was expecting. After a brief hello Matt asked Hans what was going on around here to scare everyone so much. Hans asked Matt to sit down, and then told him that there was a Witch-Hunter in town called Matthias. Before Hans could stop him Matt made for the door, but Rorek jumped in his way and convinced him to stop before he did anything foolish. Hans pointed out that a Witch-Hunter going missing would be a bad idea, as it would only draw more attention to this town. Hans then suggested that maybe Nathaniel could convince the Witch-Hunter to go away. Nathaniel agreed and wanted to go alone, but Rorek insisted he had to go with him, which ended up being the only reason Matt agreed to them doing so.
Nathaniel and Rorek then left the temple and went into the Tavern nearby where they were told Matthais was. Inside the found the place almost deserted expect for Matthias reading a book near the fireplace, and a the tavern owner looking unsure of himself behind the bar. Nathaniel went over to speak to Matthias Krieger and flashed him a Winning Smile, which seemed to be the only reason Matthias allowed Nathaniel to join him. Rorek was welcomed in a lot more friendly manner by Matthias, by which he was invited to sit and informed that his races resistance to chaos was a very commendable one.
Nathaniel tried to find out why Matthias was here, and managed to find out that Matthias had been in the town of Agheiten to the South when he heard about the unusual amount of Ungors among the Beastman around here. Suspecting some sort of foul play he made his way here to investigate, and found the village to be more terrified of him then they should normally be which made him even more suspicious. Nathaniel tried to convince him that was only because about 20 years ago another Witch-Hunter had been through here and burnt a family and their home to the ground, but his words fell of biased ears. Matthias told him that would have been for a holy reason, and shows that the town has already faced corruption once and that he wouldn’t be leaving. Instead he encouraged Nathaniel and Rorek to help him and question the villagers as to what exactly they were hiding.
Unhappy with how the exchange went, the duo went back at the temple to report what happened to Matt, Johann, and Hans. They were unhappy with the news, but it was what they were expecting. Before they could discuss it further Rorek asked what exactly happened 20 years ago with the other Witch-Hunter. Hans explained, carefully leaving mention of Matt out of it, that a Witch-Hunter came through 20 years ago convinced there was a conspiracy here. A family tried to stand up to him and get him to leave, so he accused them of being in league with Chaos and one night trapped them in their house and burnt it to the ground. Hans explained that he was unable to stop the Witch-Hunter because he was hiding the Children of that family, as he suspected he might try something.
Before the conversation could continue Matt announced his intention to go hunting, and that the party should join him. It took Rorek a second, but he figured out that it was for the sake of speaking in privacy, so they all left the village and headed out of town. Here Matt explained to the party that his village has both a blessing and a curse upon it. The blessing is that everyone is highly fertile, and families tend to have 8 or 9 kids each, which left Rorek almost speachless. The curse is that up to half of them can be born with mutations, and that the village had a long standing tradition of leaving such children out in the forest for the local Beastman heard to find. In return they were almost never attacked.
Nathaniel and Johann were quiet on the matter, and Rorek himself admitted that he was unsure how to handle such news. They agreed that the families had a right to be scared of the Witch-Hunter, but that they shouldn’t be punished for something that wasn’t their fault. At first they discussed the possibility of arranging an accident for the Matthias, but soon realised that it would also likely just lead to further investigations. They then discussed just leading some Beastman to kill, but they decided that it might just lead to him coming back with reinforcements.
So instead the party started trying to figure out why the town was suffering from such a high amount of mutations. They spent much time puzzling over it, and asking Hans about the birthing patterns of the local area. The found out that it was mostly focused on the village, with the further out farms not having many births and far less mutations. Using this information Johann enhanced his mental skills with a spell from his order, and was able to realise that the source of the taint was most likely something that was eaten or drunk locally by everyone. This really just left the tavern and the town well.
Johann tried to look into the well and cast a cantrip to give himself a brief glimpse of the magic in it, but found himself unable to do so. Knowing it would take him a while before he could safely attempt this again, Johann advised the party that they investigate the tavern first.
The party decided if there was a source of taint in the tavern that it was most likely in the brewery and/or cellar. So to avoid the Witch-Hunter they knocked on the rear of the door and were greeted by the Tavern Owners daughter, who was slightly taken aback from them knocking on that door. Nathaniel threw her one of his winning smiles, and she immediately started to warm up to them, more so when she recognized Matt.
They explained that they wanted to see the brewery because Nathaniel wanted to see how the beer was made. Not quite knowing what to do the daughter agreed, and lead them down into the cellar. Here they found several stills, barrels full of beer and mead, as well as the Taverns food that it was keeping cool and fresh down here. They asked her where the supplies come from, and she explained that they came from a variety of farms around here, and that when merchants came through they bought what spices they could off them. Johann attempted another look with his sight, and was able to find nothing that caught seemed to indicate any source of taint.
The party promised to come back later for dinner and drinks, and then went to investigate the well again. It was getting dark by this time, so they pulled up a bucket of water for Johann to look into. He managed to see into it this time, but it also caused a miscast. This miscast ruins all drinkable liquids in a small area, so the water itself went still, while the healing droughts the party had purchased went foul. I decided to be nice and say that Johann had left his pack at the temple and only was carrying two of his droughts currently on himself.
The good news, if you can call it that, was that he was able to locate a small amount of chaos taint in the water. It was such a tiny amount though that he could see why the parents themselves weren’t really affected, and only babies tended to succumb to the mutations.
The sun had set by this stage and before they could investigate it further Matt noticed that the gates to the village had not been closed as was normal here. Rorek went with him as he decided to investigate, however they were unable to find any evidence of Beastman or foul play, and saw nothing out in the forests. So they closed the gates and bared them up for the night themselves.
They then discussed how they were going to investigate what was causing the taint inside of the well, and realised that they’d have to lower Johann into the well so that he could see where the taint was coming from. He wouldn’t need a light source as the sight should allow him to see the taint itself. So they lowered him down, but with his head just above the water he wasn’t able to see anything.
So they attempted to lower him down as far as the bucket would allow him to go, but each time Johann was unable to hold his breath for long enough to get all the way down and still be able to cast his spell so he could look around. After several failed attempt Johann was at the edge of panic so they brought him back up. There they gave him a decent amount of the brass coins they carried, and Johann shaped it into a breathing device that would hold a few more breaths for him while he was under.
With the help of the breathing device Johann was finally able to hold his breath for long enough to get down, and cast his spell to look around. With his quick look he quickly spotted something even further down, a tiny speck that stood out more than the rest of the darkness around it, and new he had found the source of the minor chaos taint. The problem was that he is unable to swim down to retrieve it. So he gave the signal to be hoisted up, and soon rejoined the party to explain the situation. The party decided it might be best done in the day then, and decided to call it a night.